Gen I
1996–1999Foundations: types, badges, Elite Four
- Pokédex:
- #001–151
- Games:
- Red/Blue/Yellow (LGPE as modern revisit)
- Highlights:
- Kanto classics; simple meta; nostalgia run
A fast, practical overview of every era—from Kanto’s beginnings to Paldea’s open world. Compare signature mechanics, best entry games, and what each generation changed about exploration and battles. Dive deeper into a full guide for each gen.
Foundations: types, badges, Elite Four
Day/Night, breeding, hold items, friendship
Abilities, Natures, weather meta
Physical/Special split; online Wi-Fi
Seasons; animated sprites; reusable TMs (B2W2)
Fairy type; Mega Evolution; 3D engine
Z-Moves; Island Trials; regional forms
Dynamax/Gigantamax; Raids; Wild Area
Terastallization; open world; TM crafting
Introduced in Gen II; time-based evolution and egg moves created deeper teambuilding.
Gen III added passive effects and stat personalities, shaping roles and viability.
Gen IV reclassified moves by effect, fixing oddities (e.g., physical Punches now Physical).
Gen VI burst-power forms per battle; team-defining but limited to certain species.
Gen VII one-time, type- or move-specific nukes; powerful but prediction-heavy.
Gen VIII size up for three turns; co-op Max Raid Battles introduced shared challenges.
Gen IX changes a Pokémon’s type mid-battle, enabling surprise offense or new resistances.
Not sure where to begin? We compare each pick by playstyle, map size, story pace, and convenience features, then explain why it’s a great first stop. You’ll see who the game suits, what’s new this era, and a simple next step once the credits roll.
Let’s Go Pikachu/Eevee — Kanto refresher with streamlined catching.
HeartGold/SoulSilver — Johto story with a full Kanto post-game.
Omega Ruby/Alpha Sapphire — Gen III with convenience and strong post-game.
Scarlet/Violet — choose your path; rich dex; fast teambuilding.
Legends: Arceus — Hisui/Sinnoh prequel with agile/strong styles.
Sword/Shield — Raids, trading, and wide online support.