Bug Type

Early access, great utility, and U-turn tempo. Bug threatens Dark/Psychic/Grass but needs partners to cover Fire/Flying/Rock.

How Bug plays

Bug-types give teams early power spikes (Heracross, Scizor, Vivillon) and elite utility (Quiver Dance, Sticky Web, Tail Glow in older gens). U-turn forms momentum engines with Electric/Flying cores. With Steel or Water partners, Bug becomes a durable part of balanced squads.

Strengths
  • Super-effective vs Dark, Grass, Psychic
  • Access to U-turn, Webs, Quiver Dance in various metas
  • Often early-game availability
Weaknesses
  • Weak to Fire, Flying, Rock
  • Many frail options—needs hazard control

Team-building notes

  • Cover blind spots: pair Bug with partners that answer the weaknesses above.
  • Create a pivot path: use U-turn/Volt Switch/Parting Shot or status to bring your breaker in safely.
  • Speed control: priority or fast teammates let your core close once checks are chipped.
  • Win-con clarity: decide if Bug is your breaker, cleaner, or glue—and support that role with hazards/screens/heal.

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