How Flying plays
Flying-types enable offensive cores: U-turn/Brave Bird/Hurricane pressure, Ground immunity (free switches), and synergy with Ground/Electric in VoltTurn shells. Heavy-Duty Boots mitigate Rock weakness and enable consistent role execution.
Strengths
- Super-effective vs Bug, Fighting, Grass
- Ground immunity; ignores Spikes/Toxic Spikes
- Great speed + pivot moves for tempo control
Weaknesses
- Weak to Electric, Ice, Rock
- Stealth Rock without Boots can be limiting