How Fighting plays
Fighting-types punch holes with Close Combat/Drain Punch/Mach Punch and threaten setup (Bulk Up/Swords Dance). They pair well with Dark (covers Psychic) and Electric or Rock (to smash Flying). Priority access makes them excellent revenge killers.
Strengths
- Super-effective vs Normal, Rock, Steel, Ice, Dark
- Priority (Mach Punch/Vacuum Wave) and setup tools
- Great with hazards for forced KOs
Weaknesses
- Weak to Flying, Fairy, Psychic
- Can be worn down by recoil and Intimidate