How Ghost plays
Ghost-types blend offense and utility: Will-O-Wisp + Hex, Nasty Plot, Strength Sap, and immunities that open switch-in windows. They pair excellently with Fairy/Fighting to handle Dark and can form oppressive hazard-stacking teams that deny removal.
Strengths
- Super-effective vs Ghost, Psychic
- Immunities to Normal and Fighting; spinblock utility
- Great status synergy (Hex, Will-O-Wisp)
Weaknesses
- Weak to Ghost and Dark
- Can be pursuit-trapped or checked by strong Darks