Ghost Type

Immunities to Normal and Fighting, elite spinblocking, and scary STABs. Ghost breaks bulky cores but fears Dark mirrors.

How Ghost plays

Ghost-types blend offense and utility: Will-O-Wisp + Hex, Nasty Plot, Strength Sap, and immunities that open switch-in windows. They pair excellently with Fairy/Fighting to handle Dark and can form oppressive hazard-stacking teams that deny removal.

Strengths
  • Super-effective vs Ghost, Psychic
  • Immunities to Normal and Fighting; spinblock utility
  • Great status synergy (Hex, Will-O-Wisp)
Weaknesses
  • Weak to Ghost and Dark
  • Can be pursuit-trapped or checked by strong Darks

Team-building notes

  • Cover blind spots: pair Ghost with partners that answer the weaknesses above.
  • Create a pivot path: use U-turn/Volt Switch/Parting Shot or status to bring your breaker in safely.
  • Speed control: priority or fast teammates let your core close once checks are chipped.
  • Win-con clarity: decide if Ghost is your breaker, cleaner, or glue—and support that role with hazards/screens/heal.

Make the most of Regions