Electric Type

Speed and momentum. Electric punishes Water/Flying and forces switches with Volt Switch—just plan for Ground immunities.

How Electric plays

Electric excels at tempo. Fast pivots (Volt Switch), great special STAB (Thunderbolt/Discharge), and strong end-game cleaning. Pair with Ground (immunity + Rock/Ground breaking) or Grass (punish Grounds). Coverage like Ice/Grass Knot turns neutral matchups into KOs.

Strengths
  • Super-effective vs Water, Flying
  • Top-tier speed and pivot options (VoltTurn cores)
  • Paralysis spread and high accuracy options (Discharge)
Weaknesses
  • No effect on Ground; requires coverage or partners
  • Limited STAB variety; can be prediction-reliant

Team-building notes

  • Cover blind spots: pair Electric with partners that answer the weaknesses above.
  • Create a pivot path: use U-turn/Volt Switch/Parting Shot or status to bring your breaker in safely.
  • Speed control: priority or fast teammates let your core close once checks are chipped.
  • Win-con clarity: decide if Electric is your breaker, cleaner, or glue—and support that role with hazards/screens/heal.

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