How Water plays
Water boasts excellent neutral hits, splashable resistances, and many role options: bulky pivots (Milotic, Suicune), hazard control (Quaquaval), rain sweepers (Floatzel, Barraskewda), or utility sponges (Toxapex—Poison dual). Pair with Electric or Grass to pressure opposing Waters and with Ground for Volt immunity.
Strengths
- Super-effective vs Fire, Ground, Rock
- Key resistances (Fire, Ice, Water, Steel)
- Deep movepools (Ice Beam, Flip Turn, Calm Mind/Dragon Dance)
Weaknesses
- Weak to Electric and Grass
- Can become passive without coverage or boosting