Grass Type

Control and utility. Grass checks Water/Ground/Rock, spreads status, and sustains with recovery—just protect it from Fire, Ice, Flying, Bug, and Poison.

How Grass plays

Grass-types bring premium tools: Leech Seed, Spore/Sleep Powder, Giga Drain, Synthesis, and hazard interactions (Spikes synergy). They check Rain and Ground cores, force swaps, and chip teams over time. They pair well with Fire or Steel to cover shared weaknesses and with Water for classic FWG cores.

Strengths
  • Super-effective vs Water, Ground, Rock
  • Access to status, drains, and strong sustain
  • Excellent anti-weather vs rain and sand
Weaknesses
  • Weak to Fire, Ice, Flying, Bug, Poison
  • Commonly walled by opposing Grass/Dragon without coverage

Team-building notes

  • Cover blind spots: pair Grass with partners that answer the weaknesses above.
  • Create a pivot path: use U-turn/Volt Switch/Parting Shot or status to bring your breaker in safely.
  • Speed control: priority or fast teammates let your core close once checks are chipped.
  • Win-con clarity: decide if Grass is your breaker, cleaner, or glue—and support that role with hazards/screens/heal.

Make the most of Regions