How Ground plays
Ground offers unmatched utility: Volt immunity, Earthquake STAB, and great duals (Ground/Water, Ground/Flying, Ground/Steel). It pairs naturally with Flying (covers Grass and Ground’s Ice weakness) and Water or Grass to punish opposing Grounds.
Strengths
- Super-effective vs Fire, Electric, Poison, Rock, Steel
- Volt immunity; hazard control via common partners
- Often excellent physical stats and setup options
Weaknesses
- Weak to Water, Grass, Ice
- Ground resists are common on rain/Grass cores