Ground Type

Electric immunity, Rock/Steel buster, and premium coverage. Ground anchors teams and opens win paths.

How Ground plays

Ground offers unmatched utility: Volt immunity, Earthquake STAB, and great duals (Ground/Water, Ground/Flying, Ground/Steel). It pairs naturally with Flying (covers Grass and Ground’s Ice weakness) and Water or Grass to punish opposing Grounds.

Strengths
  • Super-effective vs Fire, Electric, Poison, Rock, Steel
  • Volt immunity; hazard control via common partners
  • Often excellent physical stats and setup options
Weaknesses
  • Weak to Water, Grass, Ice
  • Ground resists are common on rain/Grass cores

Team-building notes

  • Cover blind spots: pair Ground with partners that answer the weaknesses above.
  • Create a pivot path: use U-turn/Volt Switch/Parting Shot or status to bring your breaker in safely.
  • Speed control: priority or fast teammates let your core close once checks are chipped.
  • Win-con clarity: decide if Ground is your breaker, cleaner, or glue—and support that role with hazards/screens/heal.

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