How Dark plays
Dark-types are glue: Knock Off, Taunt, Sucker Punch, and strong neutral STAB (Crunch/Fiery Wrath). They pair with Fighting (handles Dark/Steel/Rock) and Poison/Fairy to switch into opposing Fairies. Great on balance, stall, and offense alike.
Strengths
- Super-effective vs Psychic, Ghost
- Knock Off/item control + strong priority options
- Great synergy with Fighting and Steel/Poison
Weaknesses
- Weak to Fighting, Bug, Fairy
- Prediction games around Sucker Punch