Rock Type

High physical bulk, sand synergy, and key resistances. Rock deletes Fire/Flying/Ice/Bug but must dodge Water/Grass/Ground.

How Rock plays

Rock-types anchor sand teams, set Stealth Rock, and punish Flying/Fire cores. Duals like Rock/Ground and Rock/Steel offer varied roles. Pair with Water/Grass to cover weaknesses and consider Sand Stream partners (Tyranitar/Hippowdon) for passive chip and SpD boosts.

Strengths
  • Super-effective vs Fire, Flying, Ice, Bug
  • Stealth Rock access and sand synergy
  • Often excellent physical stats
Weaknesses
  • Weak to Water, Grass, Ground, Fighting, Steel
  • Low speed on many options

Team-building notes

  • Cover blind spots: pair Rock with partners that answer the weaknesses above.
  • Create a pivot path: use U-turn/Volt Switch/Parting Shot or status to bring your breaker in safely.
  • Speed control: priority or fast teammates let your core close once checks are chipped.
  • Win-con clarity: decide if Rock is your breaker, cleaner, or glue—and support that role with hazards/screens/heal.

Make the most of Regions